Tom is a Partner in Osborne Clarke's commercial team, focusing on digital regulation, e-commerce and consumer law.
Tom provides commercial and regulatory advice on issues that affect online and digital businesses, including digital regulation, privacy and technology. He also regularly advises on the launch and compliance of consumer facing platforms and digital services across multiple jurisdictions. Tom has particular expertise in the games industry, and leads Osborne Clarke's Games & Interactive Entertainment practice.
Tom has advised on and been passionate about media and technology throughout his entire career. His previous in-house experience includes working in the BBC’s media litigation team, and being Head of Television Broadcasting at Phonographic Performance Limited. Before becoming a lawyer, Tom worked in the music industry for many years.
Very responsive; highly pragmatic. Quick to understand business requirements and adapt advice accordingly. Particularly strong e-commerce capabilities."
Helping you succeed in tomorrow's world
I am a Social Diversity Champion, and member of OC's new UK-based governance board of senior stakeholders that will oversee delivery of the firm's Diversity and Inclusion (D&I) strategy and commitments.
I was nominated for this due to my personal interest and passion for improving diversity. I now have a strategic role in challenging and supporting the firm's D&I programme, ensuring it achieves measurable change in the recruitment, retention and engagement of an increasingly diverse workforce.
Insights
Mind the value gap! Article 13 of the EU's new Copyright Directive poses challenges for video games, gameplay sharing platforms, and content creators
Since the first draft of the EU's proposed new Copyright Directive was published, there has been much of discussion about...
Consumer Update | January 2019
Welcome to the first edition of Osborne Clarke's quarterly Consumer Update. This Update takes a bite-sized and practical look at...
Osborne Clarke releases new report Next-generation connectivity
Next-generation connectivity encompasses not just 5G connectivity, but also full-fibre broadband, satellite internet technologies and other technologies making connectivity easy...
Next-generation connectivity
Skin gambling and interactive entertainment: the trouble with skin in the game
e-Privacy Regulation: implications for voice chat, video communication, and instant messaging in video games and interactive entertainment
Many interactive entertainment businesses are still getting to grips with the General Data Protection Regulation (GDPR). However, further change is...