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Tech, Media and Comms

Do recent trends indicate a change in the video games landscape?

Over the past year, we have seen a number of big-ticket acquisitions from the major industry players, next-generation console releases
Tech, Media and Comms

How close is too close? A look into the use of altered trade marks and third-party 'patches' in videogames

Games developers may want to deliver a realistic experience, but this can leave them open to claims where it extends

Tech, Media and Comms

Gaming subscriptions: are you playing by the rules?

The subscription model can be attractive for interactive entertainment businesses, but brings with it a raft of legal considerations and