When Paul qualified as a solicitor in 1988, the computer games industry was still in its infancy and seemed an unlikely foundation on which to build a career in the law.
However, shortly after qualifying, Paul happened to start working with one of the UK’s first computer games publishers. He quickly discovered that the crossover of publishing, entertainment and technology involved with this industry presented a host of interesting legal issues. Over the intervening years, with rapid developments in technology and business models, these issues have become increasingly interesting and challenging. At the same time, the computer games industry has grown to become one of the biggest entertainment industries in the world.
Paul is a commercial Partner and specialises in commercial transactions relating to the production, financing and exploitation of interactive entertainment products and services. He also advises on the various regulatory issues that this involves, including laws and regulations relating to age ratings, virtual currencies, broadcasting and telecoms, collecting societies, data privacy, e-commerce and betting and gaming.
Paul works with companies of all sizes, from start-ups to multi-nationals and with games for all platforms, from mobile to MMOGs. Clients he works with include Dovetail Games, GREE, Konami, Koch Media, Nintendo, Ninja Theory, Square Enix and Wargaming.net.
Paul joined Osborne Clarke as a Partner in 1998. He is a member of the Video Game Bar Association and is named by the legal directories as one of the UK’s leading lawyers in the computer games industry.